Techno Dabbler

Trying out new technology.

MMORPG

Saturday

22

August 2015

Sword Art Online 2 : Redemption

by Alexandre Denault, on MMORPG, Anime

The second season of Sword Art Online is redemption for the series. As much as I was critical of the first season, the second season greatly impressed me. The series continues its exploration of humanity living in a new online world, without stumbling into bad anime cliché. To talk about the second season would be to ruin it. However, I finished the series with a tear, something very uncommon for…

Saturday

20

June 2015

Sword Art Online Shows Promise, but Ultimately Disappoints

by Alexandre Denault, on MMORPG, Anime

Anime in a Tech blog? In the world of Sword Art Online (SAO), thousands of players are trapped in a virtual reality MMORPG. If removed from the game, or if their character dies, they die. The only way to escape is to reach the 100th floor of the main dungeon and defeat the final boss. With virtual reality headsets hitting the market in the next year, the ideas presented in…

Wednesday

27

November 2013

Different, better and worse : Guild Wars 2

by Alexandre Denault, on Videogames, PC, MMORPG, Guild Wars

Building quests in a massively multiplayer online games is a daunting challenge. How do you craft a memorable experience for a player when sharing an environment with thousands of others? Many games resign themselves to a diluted experience by simplifying their quest line. Chop 5 woods to make a bow. Bring this letter to the king. Fetch me 3 golden flowers. Kill 8 orcs. Others believe that to offer a…

Sunday

10

July 2011

MMOG from Old to New, and Still Addictive

by Alexandre Denault, on PC, Market, MMORPG, Guild Wars

Addiction: The condition of being habitually or compulsively occupied with or or involved in something. I started working on a similar post about 5 years ago, in 2006, as I started to play Guildwars. This game intrigued me, as it was a complete change for every MMOG I ever played. I started asking myself, what makes an MMO addictive? Why would someone spend so much time on a computer game?…

Friday

11

August 2006

Guildwars Faction

by Alexandre Denault, on Videogames, PC, MMORPG, Review

When GuildWars was introduced, it broke the traditional MMO mold by offering a massively multi player experience without any subscriptions. ArenaNet, the developers behind the Guildwars phenomena, announced that they would release a new expansion to the game every 6 months, starting a year after the initial release of the game (recently renamed to GuildWars Prophecies). GuildWars Factions was the first of these release, GuildWars Nightfall, having been recently announced,…