Techno Dabbler

Trying out new technology.

Guild Wars

Wednesday

27

November 2013

Different, better and worse : Guild Wars 2

by Alexandre Denault, on Videogames, PC, MMORPG, Guild Wars

Building quests in a massively multiplayer online games is a daunting challenge. How do you craft a memorable experience for a player when sharing an environment with thousands of others? Many games resign themselves to a diluted experience by simplifying their quest line. Chop 5 woods to make a bow. Bring this letter to the king. Fetch me 3 golden flowers. Kill 8 orcs. Others believe that to offer a…

Sunday

10

July 2011

MMOG from Old to New, and Still Addictive

by Alexandre Denault, on PC, Market, MMORPG, Guild Wars

Addiction: The condition of being habitually or compulsively occupied with or or involved in something. I started working on a similar post about 5 years ago, in 2006, as I started to play Guildwars. This game intrigued me, as it was a complete change for every MMOG I ever played. I started asking myself, what makes an MMO addictive? Why would someone spend so much time on a computer game?…